Hidden in the shadows, the assassin slinks behind their target. He buries a dagger deeper and deeper into their target’s back. The rogue silently drags the deceased into the shrubs and begins to target his next victim.
The rogue is uses deception and fast moves to eliminate targets quickly and efficiently.
Rogues are naturally sneaky fighters. Due to this skill, rogues have a special ability the deal additional damage when they attack their target. The total amount of sneak attack damage grows to a maximum of 10d6 image which could possibly be 60 points of damage or nearly 10 goblins, if you do math based off of goblin hit points.
A secretive language that can take the form of knocks, gestures, scribbles, or hidden messages in conversation. Rogues use thieves’ cant to warn other rogues of unsafe areas, already looted dungeons, or other sneaky messages.
Thief – Sneak, Stab, Steal, Sneak, Repeat
These rogues fall more into the mindset of, “If it’s shiny it belongs to me”. The thief subclass uses their ability of quick hands and amazing acrobatics in order to steal their next big score. Thieves can quickly picklocks and disarm traps as well as being able to make long or higher jumps than normal adventures.
Assassin – Sneak, Stab, Murder, Sneak, Repeat
Murder becomes an art form for these rogues. They are masters of disguise as well as poisoning their target’s food or drinks. If an assassin gets the drop on a target, their attacks are at advantage as well as whenever they hit, the damage is the same as critical hit.
Arcane Trickster – Sneak, Stab, Trick, Sneak, Repeat
A mixture of thief and wizard, the arcane trickster subclass uses their arcane abilities for personal gain instead of academic reasons such as the case for most wizards. In addition to casting spells, arcane tricksters will use their ability to hide and deceive to boost their magical abilities. These rogues can create an invisible mage hand and whenever they cast a spell while hiding, their targets have disadvantage on their saving throws.
When creating a rogue, dexterity is the holy grail for this class. With high dexterity, necessary rogue skills such as acrobatics, stealth, and sleight of hand are boosted. The secondary skill truly depends on how you want to play your rogue, if you want a silver tongue scoundrel, charisma will be your best bet. But if you are wanting a more detective style character, plug intelligence as your second highest skill.
Splitting into two different sub races called sun elves which are tanned and golden hair creatures which are polar opposites to moon elves, a second sub race of High Elf. Moon elves have grey/pale skin and silverly blue tinged hair.
These elves have the standard +2 to dexterity that all elves have, high elves have a +1 intelligence boost which can be useful for creating a more instigative style rogue.
Also known as Drow, elves have a natural + 2 to dexterity which is great for building rogues. Dark Elves also have a +1 charisma boost which can create a more dastardly persuasive or deceptive rogue.
The small and nimble forest gnomes boast a +2 intelligence boost that all gnomes have, while the forest gnome additionally has a +1 to dexterity making it the a solid choice for a rogue. Forest gnomes also can speak with small animals. Imagine a forest gnome rogue with a small bunny as their pick pocketing side-kick!
- A trickster rogue who continually play tricks and schemes on unsuspecting victims
- A deceptive con-man who’s only goal in life is to find the biggest treasure ever and sell it
- Hired muscle for the local underground who kills for cats, think John Wick